A simple and unbalanced incremental game where a bunch of goblins feed a birb a lot of food. Every time the day ends, it suddenly resets with your progress being converted into currency for upgrades. Do you have the patience to feed the birb to her fullest?

As a note, the upgrades themselves are not balanced by price, and some may be marginally better than others. If you bother to read this footnote, you may as well know there is good reason behind granting 20 free currency at the start of the game. Spend wisely.

Controls: 

 up, down, left, and right

Z for selection

StatusPrototype
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(13 total ratings)
AuthorError Null
Average sessionA few minutes

Comments

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somehow managed to go beyond 9999 goblins

Okay, that's actually impressive to me. That's actually the only resource I didn't hard cap because I assumed nobody would bother.

(1 edit)

well it didnt let me buy more than 9999 during the feeding, but once i got the upgrades past 10k i could just continue as normal

Interesting. This seems like something worth skimming over in the code. Just for fun, of course.

you can very easily break the game, in about three in game days I ended up turning the left side of the game screen into a green and brow smear with the number of goblins wandering in and out of the kitchen, a fun concept but needs a bit more work or a rework

(+1)

I think more size levels/stages would be nice.

i agree

(+4)

i agree with the comment below, game needs a "hold down z" for mass buying option

(+4)

Cool game, the only real problem is that the game goes exponential really quick and there's no way to buy thousands of upgrades at a time.

Could definitely use a patch that tones down the laser-fast growth that happens after a few upgrades, or maybe allow the player to hold Z down to rapidly buy an upgrade.
(Or both.)